

Infantry still have a tendency to blend into the background, and the interface won’t thrill people who want a more modern twist on an RTS UI. That said, it doesn’t look like all of the problems have been completely resolved. Announced last year, Sudden Strike 4 was recently rated by the Classification Board and it’s due out in the next quarter. Nonetheless, the series is making a comeback.

Like a lot of strategy games of the era, the pathfinding wasn’t great either – but instead of it becoming a feature that kicked off an esport, like StarCraft, it was just a right pain in the arse. The game’s interface was clunky at best, and the mix of environments and the size of the units meant you’d often lose sight of troops running through building, shrubbery, and more. Sudden Strike was never as polished, though. It was a World War 2 strategy game that leaned heavily on line-of-sight and cover, not unlike Relic’s Company of Heroes which wouldn’t be released until 2006. More of a real-time tactics game than real-time strategy, the Sudden Strike series kicked off at the turn of the millennium.
