

Lightning Sentry synergy increased from +11% to +17%.Charged Bolt Sentry synergy increased from +11% to +17%.Removed synergy from Death Sentry skill.

Lastly, the Blade skills are receiving multiple improvements to make them more viable to dedicate builds around these skills. Also, Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties. For Lightning and Fire Traps, we are freeing up synergy reliance on “Death Sentry” to give more build possibilities elsewhere. With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution.

In addition to this, we are increasing Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly, we wanted to improve damage payoff for the lesser used Finishing Move skills. We feel like this will allow Martial Arts to perform smoother during combat by better maintaining current charges instead of having to re-acquire charges too often. Developer Notes: Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once.
